Notes on Electric Dreams: Art and Technology Before the Internet

General resources

  • Digital Art Museum: online resource for the history and practice of digital fine art,
  • Monoskop: a wiki for arts and studies, focus on Euro technical arts
  • LeRandom: articles on generative art, broadly defined

Ian Sommerville (p. 60)

Only mentioned in passing in the section on Brion Gysin, but he was an interesting character, spending time in the Paris Beat hotel where he was a “systems advisor” and lover of William S. Burroughs.

Grazia Varisco (p. 89)

François Morellet (pp. 96-97)

His painting “Random distribution of squares using the pi number decimals, 50% odd digit blue, 50% even digit red” (1963) is shown in the book, which inspired me to write the following Mathematica code to reproduce it (minus the hand-painting):

ArrayPlot[#, ColorRules -> {True -> Blue, False -> Red}]&@
   ArrayReshape[#, {200, 200}]&@ OddQ@ First@ RealDigits[Pi, 10, 40000]

A related painting, “Random Distribution of 40,000 Squares Using the Odd and Even Numbers of a Telephone Directory, 50% Blue, 50% Red”(1960) is on display at the MoMA

A modern take might be to use the BBP algorithm to compute arbitrary binary (or other power-of-2) digits at random order. As an aside, the binary version of Morellet’s painting (replace RealDigits[Pi, 2, 40000] in above code) doesn’t look substantially different, and has the same property of being nearly equal counts of each color.

Vladimir Bonačić (pp. 124-125)

Galois fields visualized with moving lights with custom hardware—a rejection of randomness: “I am especially sceptical of the attempts to produce computer art through play with randomness and the deliberate intro­ duction of errors in programs prepared for non­artistic pur­poses”

Vera Molnár (pp. 126-127 )

Code reproductions of Quatre éléments distribués au hasard, 1968 and Interruptions (1968-1969)

Frieder Nake (pp. 128-129)

Lillian F. Schwartz (pp. 136-137)

Stephen Beck (p. 155)

Garnet Hertz, “Art + DIY Electronics” (2023) (p. 165)

Suzanne Treister (pp. 204-215)

Parerga and Paralipomena

  • Processing (p5) seems to be what all the cool kids are using, and often in the form of the javascript, in browser, p5.js
  • Artblocks.io is a marketplace/gallery for generative digital art…sold as NFTs (which usual gives me a bad vibe, but these pieces are actually quite good), with a physical location in Marfa, TX.
    • I came across this via works by Manuel Larino
    • Under the hood: It appears that it’s just a way to store/retrieve a 32-byte hex string hash which you then use as a seed for your PRNG + storage of a 5-10 kB javascript file containing your code (as this costs several thousand USD, it rewards brevity). In practice that’s a p5.js or some other type of equivalent library.
  • Signal Culture center for video art (currently in Colorado? Moving to Binghampton NY?). Their cookbooks look interesting.
  • LZX Industries carrying on the mantle of modular video synthesis ala the Sandin Image Processor (and cheaper FPGA video synth in a box )

  • WaveFarm (in Acra NY…outside Hudson, NY) is dedicated to transmission art.

  • The book leaves out Herbert Franke

  • (07 Aug 2026) The compelling modern approach to video synthesis would probably be something like a fruit jam—enough constraints to make it interesting, but no need to solder a bunch of TTL chips together like Stephen Beck.